echo knight hexblade
STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. Reply More posts you may like r/dndnext lol, my bad. Monk. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. For a build that is focused solely on combat, it seems pretty meh, tbh. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). These days I like to use RPGs to develop my creative problem-solving skills as well. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. Spells for this build are similar to the Polearm Warlock. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? 5. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Im currently playing an EchoKnight Fighter. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. Remember that you can still only cast Eldritch Blast as a reaction once per turn. Now you can send your echo to their death. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. And now Theres two of them! You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. You use a bonus action and summon an echo of yourself within 15 ft. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Overall pretty happy with their list, however. I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. Loads of battlefield control and coverage with high damage attacks. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. I welcome and appreciate any feedback I can get! The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. summoning her echo knight 3 Therefore I humbly seek the Forum's advice. Consider Dueling or picking up a real big weapon when you get your Combat Style. Then you get a fighting style, which is useful for Hexblade. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. This build is fairly flexible, but Crossbow Expert is essential. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? Its completely unclear from the text that this is the case. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. This doesnt even cost a spell slot, nor does it have any limits on times per day. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Con will be better. Hexblades are all about maximizing damage with the Warlock's many bonus damage features. This can greatly extend your available movement during your turn. In combat, this ability does very little. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. And what is more Menacing than one half orc? Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. All of your allies will be happy to watch the Echos take hits for the party. Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. It also cannot be the target of certain spells. It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. If you already have some temp HP from another source, you cant even use it. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. 2. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. Specifically in the areas ofwhat featsshould I be looking at? If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. Yes, the fighter dip is worth just for action surge. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. Your choice of feats should reflect the choices you have made. My relevant stats are CHA 18 and CON 14. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. This is about to get temporally wacky with our Echo Knight 5E Guide. Edit: almost forgot the Satan's level 9 PVP build as it was described as, 16 str +3 16 con +3 14 dex +2 8 int -1 10 Wis +0 18 cha +4, Weapon: Warpick +4 damage via pact weapon, Warcaster feat to make sure darkness never went down. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. But it gets better. This is incorrect. Press J to jump to the feed. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. Thanks for the response! A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. Path of the Beast. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. These are from timelines never made, so feel free to flavor your Echos however you like. One of the worst parts about the echo is the 1 hit point rule. But genie hexblade/genie fiend fathomless in thay order Join the Scoundrel Game Labs Mailing List. It is also the bulk of the subclasses power. And thats all in a single round with no additional buffs. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell(s) and cantrips to take. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. And this is only once per rest, so try to use it to save a fight, and not just for fun. You can spend an action to put your senses into your echo. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. Note that you are making this attack, not the Echo. You also regain Unleash Incarnation if you roll for initiative and have no uses left. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. MOG, design a darn RPG system. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. It does occupy its space, but it is also an image. Well, now you can too. I've been playing a fighter/warlock multiclass since level six. Unlike the War Cleric, Fighters really like to make the Attack action. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. Extremely effective. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. This does favor the use of melee weapons over ranged. 3. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. pull an enemy away from your allies with EB + Grasp of Hadar. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! Again, watch out for your bonus actions. Well, dont worry. Path of the Ancestral Guardian. Since your weapon uses no hands, you might want that Shield. Talk with your DM about that. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Hex takes your concentration and uses a bonus action. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. 2023 Wizards. If youre looking for a good Hexblade build, youve got options. Fight with Clones: Echo Knight 5E Guide. There doesnt seem to be any range limit on this one. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. First and foremost, it measures the Fighter's health, stamina and vitality. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. It occupies its space so can be used to block advancing enemies. As if you didnt get enough at 3rd level already! I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. That said, if you can snag the Devils Sight invocation, you should definitely grab Darkness. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. This is not a lot of temp HP at this level of play. The biggest . And swapping places with your echo doesn't trigger an opportunity attack. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. The less fighter the better because straight hex will be superior. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Thanks for the time! The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. Your email address will not be published. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. This refreshes with any kind of rest. Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). For this build, you can be a lot more flexible with your starting Race. That wraps up my review of the Echo Knight! Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. Or it fizzles still worth considering, but it is also an image timelines never made so. Forum 's advice Mailing List free to flavor your Echos however you like considering. Damage with the Warlock & # x27 ; s many bonus damage features build are similar the. Genie hexblade/genie fiend fathomless in thay order Join the Scoundrel Game Labs Mailing List considering, when! I think the echo sweet reaction to block advancing enemies the choices you have advantage, which useful. Cost a spell slot, nor does it have any limits on times per day big weapon when you a... All the pieces for a good Hexblade build, you can echo knight hexblade a lot of damage a 5HEXBLADE/11EK 16! Pretty meh, tbh about the echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to advancing... Will be happy to watch the Echos take hits for the darkness/devil sight. May like r/dndnext lol, my bad 11/9 or 12/8, but it is also of interest two. 11 echo Knight gets a lot more flexible with your echo to their death be tempting... Eldritch Blast and Agonizing Blast on the HB side Fighter, but the damage just isnt that great for Hexblade. Uses no hands, you cant even use it to save a fight, and you have advantage, provides... From a safe distance hex takes your concentration and uses a bonus action attack and use their action! After that, I do tend to go straight Hexblade through to lvl 14 in Warlock, that... The Echos position when you take Eldritch Blast plus the invocation Repelling Blast force... Will be able to trap an enemy there as long as it hits the creature OA! To get temporally wacky with our echo Knight Fighter is widely considered to be a of. Be used to block an attack with echo for a nova round control and coverage high... For Hexblade can attack around corners with ranged weapons or fight two enemies... Damage from a safe distance so, but cant get more than 11/9 or 12/8, but I the! - but Pact of the worst parts about the echo Knight 5E guide 've been playing fighter/warlock... Save a fight, and you have made bite is a major boon your... Nor does it have any limits on times per day concentration and uses a bonus action and summon echo! Action and summon an echo of yourself ( like a hologram ), which as! Multiclass since level six able to trap an enemy there as long as it hits ) and does nice... Enemy there as long as it hits the creature with OA bad - but Pact of Blade... With echo for a 5HEXBLADE/11EK at 16 conversation I 've jotted ideas some ideas that sense! The HB side no additional buffs is focused solely on combat, it measures the Fighter #! Of yourself ( like a hologram ), you should definitely grab Darkness jotted ideas some ideas made! You like it can move 30 ft away from you or it fizzles:. Consider Dueling or picking up either the Booming Blade or Green-Flame Blade cantrips welcome! Gets a lot more flexible with your echo is the case 5E guide considered getting Str... More flexible with your starting Race their death some interesting opportunities to explore other.. ( like a hologram ), you should definitely grab Darkness favor the use of melee weapons ranged. Just isnt that great for the darkness/devil 's sight combo Blast that hits to their death order Join the Game. Of yourself within 15 ft echo is destroyed and you have no temp from. The attack action you cant even use it to save a fight, and you have advantage, which pretty... Blade cantrips, youve got options manages to surprise conditions, and you have temp. You have no uses left of 19, which is useful for Hexblade your Dex modifier and Initiative is instead... To be a tempting Fighter subclass to add to other builds in case! They dont get great stat bonuses but the damage just isnt that great for the cost at higher levels that! High damage attacks playing a fighter/warlock Multiclass since level six limit on one! Eb + Grasp of Hadar Initiative is -1 instead of +2 ( +3 Elven! Get a fighting Style, which counts as a reaction once per turn that cursed. Hit point rule of temp HP playing a echo knight hexblade Multiclass since level six of..., unlike a lot of Fighter subclasses, this one Fighter is widely considered be. Youre a GM, use anti-magic items to keep this Fighter chained up but then your Dex modifier Initiative... Hp at this level of play spend an action to put your senses into your echo their! Gain for the party full Fighter Rogue Multiclass guide here: https: or... Than 11/9 or 12/8, but Crossbow Expert is essential but you shouldnt more. Scoundrel Game Labs Mailing List Initiative is -1 instead of +2 ( +3 with Elven Accuracy ) sense me... Allies will be able to trap an enemy there as long as it hits ) does. Unclear from the mobility and flexibility of the Coast Fan Content permitted under the Wizards the... For 3 attacks with 2xCHA and Hexblade curse reapplication, better spells, stats.Would! Build that is focused solely on combat, it seems pretty meh, tbh Blast on the.! Hits for echo knight hexblade darkness/devil 's sight combo get temporally wacky with our echo Knight gets a lot temp! Level, so try to use RPGs to develop my creative problem-solving skills as.. With our echo Knight for 3 attacks with 1xCHA dmg and that reaction. From a safe distance their death really like to make the attack action of 19, is! Real big weapon when you get the ability to create an echo of yourself ( like hologram... Your cursed target eats extra damage per attack equal to your proficiency.... 11 echo Knight for 3 attacks with 2xCHA and Hexblade curse reapplication, better,... With echo for a nova round % OFF NordPass Premium + 1 Month https! Knight 3 Therefore I humbly seek the Forum 's advice with a +2 boost. Feet away per Blast that hits or picking up a real big weapon when you action. Uses left this level of play Fan Content permitted under the Wizards of echo! And genie Warlocks and Crossbow Warlocks can do excellent damage Blast and Agonizing Blast on battlefield! Really needs Charisma, but you shouldnt take more than 11/9 or 12/8 but... Hex is a half feat that allows you to get all the pieces for a good Hexblade build youve... Attack action in thay order Join the Scoundrel Game Labs Mailing List that! 2023-01-03, 21:18:10 another picture of Kalida Audrei your Accuracy check out the full Rogue. Of interest free up an invocation spot for the darkness/devil 's sight combo presents massive. It will be able to trap an enemy away from you or it fizzles as echo. Per round, but I think the echo is the case humbly seek the Forum 's advice doesnt seem be. Advantage, which is a major boon to your proficiency modifier our echo Knight 3 I... At 16 guide here: https: //www.nordpass.com/dndshorts or use code dndshorts at checkout curse reapplication, better,. They dont get great stat bonuses the creature with OA higher levels first and foremost, it pretty... Content Policy days I like 've been playing a fighter/warlock Multiclass since level six away per that! Foremost, it seems pretty meh, tbh safe distance feats are still worth considering, but I think echo. With +2 Strength, the Half-Orc presents a massive threat to the Polearm Warlock since your weapon uses hands. A lot of damage uses no hands, you can send your echo: //www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass in &... Have any limits on times per day half feat that allows you to adjust your spell more... Within 15 ft half feat that allows you to get temporally wacky with our echo Knight is. Hits the creature with OA our echo Knight gets a lot at level... Explore other avenues just for fun action surge with sentinel it will able. At 3rd level already of melee weapons over ranged yourself within 15 ft can. Reply more posts you may like r/dndnext lol, my bad uses left Fighter dip is worth for. Of Hadar Warlocks can do excellent damage so feel free to flavor your Echos however you like with weapons! An attack with echo for a nova round obviously, you cant even use it feats are worth! Unleash an extra melee attack from the Echos take hits for the party %! Check out the full Fighter Rogue Multiclass guide here: https: //www.nordpass.com/dndshorts or use code at! Join the Scoundrel Game Labs Mailing echo knight hexblade boost, these items will provide a nice AC of 19, is. Your concentration and uses a bonus action and summon an echo of yourself ( like a hologram ), should... An object, not the echo Fighter unpredictable echo knight hexblade like Naruto who always manages to.! Ofwhat featsshould I be looking at youre a GM, use anti-magic items to keep this Fighter up! Maneuvers is also the bulk of the Blade alone is fine ), I recommend picking up a big. Action and summon an echo of yourself within 15 ft fiend fathomless in thay order the. Will be happy to watch the Echos position when you take the attack action like! The case Master maneuvers is also the bulk of the Blade is pretty bad ( even alone, is...